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Crusader Squad ............... 80 points

Crusader Squads may be taken if your army includes an Independent Character with the Crusader special rule

WS BS S T W I A Ld Sv
Initiate 4 4 4 4 1 4 1 8

3+

Neophyte 3 3 4 4 1 4 1 7

4+

Unit Composition:

  • 5 Initiates

Unit Type:

  • Infantry

Wargear:

  • Power armor (Neophytes have scout armor)
  • Bolter or bolt pistol
  • Close combat weapon
  • Frag and Krak grenades

Special Rules:

  • And They Shall Know No Fear
  • Crusader
  • Rightous Zeal


Options:

  • May include up to five additional Initiates ............... +16 pts
  • May unclude up to ten Neophytes ............... +11 pts
  • Any Neophyte may replace his bolter for a shotgun ............... free
  • One Initiate can replace his bolter with one of the following:
a flamer ............... free
a meltagun ............... +5 pts
a plasma gun ............... +10 pts
  • If the squad has ten Initiates, one Initiate can replace his bolter and close combat weapon for one of the following:
a power weapon and bolt pistol ............... +15 pts
a power fist and bolt pistol ............... +25 pts
heavy bolter, multi-melta or a missile launcher ............... free
a plasma cannon ............... +5 pts
a lascannon ............... +10 pts

Dedecated Transport:

  • The squad may take a Drop Pod, Rhino, Razorback, or Land Raider of any type as a dedicated transport.

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